Crystal Kids enters 2026 with a bigger, more ambitious visual world; expanding its psychedelic identity across new lineups, new locations, and new media formats. This page documents the evolving visual system as it develops throughout the year.
For the 2026 cycle, I am designing the full graphic suite for each event: posters, lineup announcements, avatars, promotional tiles, platform-specific assets, and extended visual media. The direction builds on the established Crystal Kids aesthetic while introducing deeper textures, sharper forms, and a more cinematic, mythic energy.
This is an ongoing body of work. As each phase is completed, new designs are added, allowing this page to grow in real time alongside the series.
CURRENT PHASE
Posters, core graphics, and avatars completed for multiple editions across the 2026 programme.
The identity so far leans into darker tonality, ritual symbolism, and atmospheric detail — capturing the evolving sound of Crystal Kids while keeping its signature surreal futurism intact. Each city receives a tailored visual tone while staying aligned with the global identity system.
ABOUT THE VISUAL DIRECTION
The 2026 identity pushes the series into a more refined, dimensional space:
    •    darker palettes and ritual undertones
    •    sharper geometry and symbolic architecture
    •    layered atmospheric textures
    •    consistent modular layouts across platforms
    •    a balance between underground futurism and psychedelic storytelling
The outcome is an identity that feels unified but alive, expanding as each event is announced.
As the season progresses, I will continue expanding this page with:
    •    Full social media rollouts
    •    Story formats and reels
    •    Extended promotional tiles
    •    Event-specific variations
    •    Experimental visuals developed with the organiser
    •    Additional  events for London and Manchester, and maybe Turkey
The goal is to build a cohesive, recognisable visual ecosystem for Crystal Kids 2026, one that deepens the brand’s presence across scenes and platforms.

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